Players can learn the following skills in Cythera. Binary skills are ones that a player either knows or not; there are no higher levels. Ranked skills indicate those which are leveled 1 through 15. So, a player need only learn Weaving once to weave, but a player can train in Mana as much as 15 times to maximize their magical abilities. Each of the Binary and Ranked skills take 1 training point.
There are three additional attributes that players can train in that are not listed with the other skills below. These are "Body," "Mind," and "Reflex." Only Alaric can train players in these areas, and each attribute takes 4 training points. "Body" seems to increase a player's hit points and maximum inventory size, and "Mind" increases a player's mana.
Skill Name | (B)inary or (R)anked | Description |
---|---|---|
Combat Skills | ||
Attack | (R) | This skill is used to determine the base chance of hitting during combat. |
Defense | (R) | This skill is used to determine if one can avoid being hit in combat. It also plays into the calculation of your maximum health (the idea being that you can block more hits and just take a grazing damage). |
Sword | (R) | This skill determines how well you can use a sword in combat. It adjusts not only your chance to hit, but also the amount of damage you do (since, when trained properly, you can use the weapon more effectively). This includes swords (all sizes and shapes), daggers, and spears. |
Axe | (R) | This skill determines how well you can use an axe in combat. Like Sword, it increase both the chance to hit as well as the amount of damage done. Besides axes, this skill covers the use of miner's picks and cleavers. |
Mace | (R) | This skill determines how well you can use a mace or club like weapon in combat (including such diverse things as rolling pins and staves). Like Sword, it increases both the chance to hit as well as the amount of damage done. |
Barehand | (R) | This skill determines how well you attack and how much damage you do in a barehanded attack. At lower levels, this covers simple fisticuffs, while at higher levels of practice one can view this as a form of martial arts. |
Missile | (R) | This skill determines how well you can attack with all thrown weapons and projectile weapons, such as bow and arrows. For thrown weapons, this skill only covers the accuracy of your throwing - the related weapons skill influences the amount of damage done. |
Shield | (R) | This skill determines how well you can parry or block a blow using a shield. In skilled hands, a buckler can be more effective at blocking attacks than a large kite shield is in the hands of the untrained. |
Magic Skills | ||
Mana | (R) | Mana is the basic magic skill using in the building and retaining of magical powers. It directly influences how much mana you can have, as well as how fast you can recover it after casting spells. |
Casting | (R) | Casting skill is used to determine not only how many spells you can learn in tootle, but also how complicated they can be. |
Alchemy | (B) | Alchemy is a specialized magic skill that is needed before alchemical spells can be learned and cast. |
Runes | (B) | Runes is a specialized magic skill that is needed before runic spells can be learned and cast. |
Healing | (B) | Healing is a specialized magic skill that is needed before healing spells can be learned and cast. |
General Skills | ||
Persuasion | (B) | Persuasion is a skill that is useful to get people to talk to you when they don't want to. This can be used in a number of situations where people are reluctant to talk to you at that time. |
Traps | (B) | Traps is used to detect and remove traps. |
Locks | (B) | Locks is a skill used to pick locks with lockpicks. Note that you need both a lockpick, as well as the skill of how to use it before you can pick a lock. |
Awareness | (B) | Awareness can be used to estimate the current time of day, even when underground. It also enhances your ability to detect hidden objects, including traps, complementing the Traps skill nicely. |
Fishing | (B) | Fishing is used to catch (edible) fish with a fishing pole, from the oceans and larger streams of Cythera. |
Gambling | (B) | Gambling is useful in the dice games played in Taverns across Cythera. Once you know the basic odds and some strategy, you have a much better chance of winning. |
Cooking | (B) | Cooking is the skill of various cooks across Cythera, and once trained, you too can prepare simple foodstuffs such as pita bread. |
Weaving | (B) | Weaving is a simple skill that teaches you how to make cloth from thread using a loom. Without weaving, a loom is an alien machine. |
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