Hall of Truth


Overview

One of the more elaborate, and potentially frustrating, puzzles in Cythera is the Hall of Truth in the Seldane city of Maayti. The Hall of Truth consists of several puzzles, including pattern matching, riddles, and a maze. This page is dedicated to a room-by-room analysis of the pattern matching portion of Maayti. For a more general key of Maayti, as well as a potential route for getting through all the puzzles in the Hall of Truth, see the Maayti (Key) on the Maps page.

The pattern matching portion of Maayti includes five rooms. At the top of each room are two diamond-shaped blocks; the blocks are further subdivided into four smaller diamonds, which can be light pink (on) or purple (off). On the left wall, there are two to three oval-shaped buttons. When pressed, the buttons change the pattern represented on each block by changing which are on or off. The player's goal is to make the patterns on each block match in order to open the door to the next room. In the beginning, the buttons will only affect the western block, leaving the eastern one unchanged; however, as the player progresses through the rooms, the puzzles become more complex as additional buttons may be added as well as the ability to change both the western block and the eastern one.

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Room One

The first room is the most basic. There are only two buttons, and they will only affect the western block. The lower button toggles the three diamonds on the left half from either on or off. The upper button rotates the current pattern counterclockwise.

Buttons Patterns

Western Eastern
B
A

Room Two

The second room is similar to room one, only there are three buttons rather than two. I am uncertain what algorithm is used by the lower button; I have implemented it as a series of exceptions. However, if you notice some sort of rule it seems to be following, please let me know so I can modify the code. The middle button flips the currently activated diamonds. The upper button turns on or off the top diamond.

Buttons Patterns

Western Eastern
E
D
C

Room Three

The third room introduces a new difficulty: the player's actions will change both the western and eastern panels. The lower button toggles the upper diamond on the western block only. The middle button will rotate both blocks counterclockwise. The upper button will flip the pattern on the western one.

Buttons Patterns

Western Eastern
H
G
F

Room Four

The fourth room increases the difficulty by making each button alter both the western and eastern panels. The lower button toggles the left half of diamonds on the western block and inverts the pattern on the eastern block. The middle button flips the patterns on each blocks. The upper button inverts the western panel's pattern and rotates the eastern one's pattern counterclockwise.

Buttons Patterns

Western Eastern
K
J
I

Room Five

The fifth and final room is in some ways less complicated than room four. The lower button uses the same algorithm as room two for changing the pattern of the western block. Again, if you can identify a specific rule it is following, please let me know. The lower button rotates the pattern on the eastern block counterclockwise. The middle button only affects the eastern block, performing a simple inversion on it. The upper block toggles the left half of the western panel and the upper diamond on the eastern one.

Buttons Patterns

Western Eastern
N
M
L

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