Karma measures your character's "goodness" in Cythera. According to the documentation, actions like lying, stealing, cheating, and killing will lower your karma, but in the actual game, very few things affect your karma. While you can't check the value directly, it can be estimated from the shade of gray your name is in the dialogue window. 100 (white) is the highest, and 0 (black) is lowest. You begin the game with a karma value of 55.
Just as karma isn't affected by much, it doesn't really have much impact on your character either. Mostly, the seldane will not speak with you and Alaric will not heal you if your karma is too low, but there don't appear to be any other times it makes a difference. BreadWorldMercy453 constructed the following list of things that change your karma value and the amount of change.
Action | Effect |
---|---|
Curing the plague | +10 |
Finding Thersite's ring | +5 |
Freeing Maayti | +10 |
Giving oboloi to drunken beggars | +1 per 10 oboloi given at a time |
Killing a flying bird | +1 |
Killing a generic NPC | +1 (Probably a bug) |
Killing a monster (golem, polyp, hydra, tentacle, Scylla, demon, skeleton, undead, lich) | +4 |
Killing a ruffian | +4 |
Killing Magpie | -10 |
Killing someone with the appearance of the hero or heroine | -10 |
Putting flowers on Andra's grave | +5 |
Rescuing Ariadne | +10 |
Returning Stentor's net | +5 |
Stealing if it stains your soul | -1 |
For the sake of reference, I am keeping as many of BreadWorldMercy453's notes as possible. So here is her original, unaltered list of activities that she tried that did not affect karma:
Killing any kind of wild animal except for the ones listed above.Cythera's images, audio, and text are owned by Ambrosia Software Inc.