Image | Name | Prerequisite | Mana | Description |
| Directed Nexus | Casting(1) | 1 | Teleports your party back to Land King Hall |
| Minor Embrightenment | Casting(1) | 2 | Creates a small amount of light around you |
| Detect Concealment | Casting(1) | 10 | Detects hidden objects |
| Detect Traps | Casting(1) | 10 | Detects hidden traps |
| Nutrient | Casting(1) | 4 | Cures hunger |
| Mystic Arrow | Casting(1) | 4 | Slightly damaging ranged magical attack |
| Awaken | Casting(1) | 1 | Cures sleep |
| Lesser Healing | Casting(1), Healing Magic | 2 | Restores a small number of hit points to the target |
| Detect Rune | Casting(1), Runic Magic | 2 | Supposedly detects hidden runes, but I don't think it works |
| Acertainment | Casting(2) | 4 | Used before talking to someone to determine if they're lying |
| Soporiferousness | Casting(2) | 4 | Puts target to sleep |
| Terrorisation | Casting(2) | 6 | Causes target to run in fear |
| Resist Blows | Casting(2) | 6 | Reduces damage that the target takes during combat |
| Rally | Casting(2) | 4 | Removes magical fear from everyone in your party |
| Embrightenment | Casting(2), Minor Embrightenment | 4 | Creates a medium amount of light around you |
| Healing | Casting(2), Lesser Healing | 4 | Restores a medium number of hit points to the target |
| Rune of Warding | Casting(2), Runic Magic | 8 | Supposedly signals you when something steps on it, but I don't think it works |
| Rune of Flame | Casting(2), Runic Magic | 8 | Burns the first person who steps on it |
| Dispel rune | Casting(2), Runic Magic | 6 | Removes runes, but only those that are visible |
| Vision of the Night | Casting(3) | 8 | Your vision turns black and white, but you can see in the dark |
| Derangement | Casting(3) | 6 | Causes the target to be confused |
| Mage Lock | Casting(3) | 12 | Creates a lock on a door or container that is very difficult to open, even for the caster |
| Awaken All | Casting(3), Awaken | 9 | Wakes up everyone in your party |
| Major Embrightenment | Casting(3), Embrightenment | 6 | Lights up your whole view |
| Greater Healing | Casting(3), Healing | 6 | Restores a large number of hit points to the target |
| Alleviation | Casting(3), Healing Magic | 6 | Cures poison in the target |
| Rune of Blocking | Casting(3), Runic Magic | 12 | Creates a temporary barrier |
| Remote Manipulation | Casting(4) | 16 | Allows you to use a distant object, including ladders and stairs |
| Lightning | Casting(4) | 16 | Highly damaging ranged attack (I almost killed Timon testing it out!) |
| Resist Fire | Casting(4) | 12 | Makes the target temporarily immune to heat, and that means lava |
| Open | Casting(4) | 12 | Unlocks conventional locks |
| Cure | Casting(4), Alleviation | 8 | Cures poison and a number of other spells on a target |
| Rune of Pain | Casting(4), Runic Magic | 20 | Causes damage to the first thing that walks over it |
| Death Strike | Casting(5) | 15 | Causes serious damage to the target (I killed Hector from full health testing it!) |
| Fireball | Casting(5) | 20 | Causes damage over a large area |
| Paralyze | Casting(5) | 15 | Temporarily immobilizes the target |
| Shake Down | Casting(5) | 10 | Causes the target to drop what they are carrying, but it doesn't always work |
| Daylight | Casting(5), Major Embrightenment | 10 | Lights up your whole view for longer than Major Embrightenment |
| Charm | Casting(6) | 18 | Gets the target to consider you an ally, but the alliance doesn't seem to extend to the rest of your party |
| Fetch | Casting(6) | 24 | It fails to bring you objects like it's supposed to, but regardless, it's the most powerful spells this game has to offer(see the tricks section for details) |
| Mass Terrorisation | Casting(6), Terrorisation | 12 | This creates fear in all your opponents |
| Mass Cure | Casting(6), Cure | 18 | Performs cure on your entire party |
| Farsight | Casting(7) | 14 | Gives you an overhead view of the surrounding terrain |
| Replicate | Casting(7) | 21 | Duplicates certain objects |
| Mass Confusion | Casting(7), Derangement | 28 | Causes all your opponents to be confused |
| Tremor | Casting(8) | 16 | Causes an earthquake that damages all your opponents |
| Restoration | Casting(8), Cure | 24 | Restores the target to perfect condition |
| Resurrection | Casting(8), Healing Magic | 16 | Bring the dead back to life, just like the Land King Amulet |
| Remove Mage Lock | Casting(5)* | 20 | Removes mage locks *Must be learned by using a grimoire on the scroll in Itanos' desk in Kosha |