When players start a new game in Cythera, they can choose between a male or female character, with the following portraits available:
Male | Female | ||||
---|---|---|---|---|---|
Portrait 1 | Portrait 2 | Portrait 3 | Portrait 1 | Portrait 2 | Portrait 3 |
There are nine archetypes from which to select a new character. Archetypes only indicate characters with aptitudes in certain areas. For instance, the Swordsman has more fighting potential at the start of the game while a Mage has more magic potential. Note that ranked skills are not usable until the character is trained at least once in that category; at that point, they gain the advantage of their natural aptitudes. That is, the Wizard will have no mana or casting at the start of the game. Once the player trains in mana and casting, the character will have the trained points in addition to the 2 points and 6 points of aptitude in mana and casting. For detailed descriptions of skills, see the Skills page.
Class | Body | Reflex | Mind | Skills | Description |
---|---|---|---|---|---|
Explorer | 16 | 16 | 16 | Attack[2], Defense[2], Mana[2], Casting[2] | An explorer is one who learns much of the world, but has yet to master any of it. A well-rounded character with no particular strengths or weaknesses. (Has aptitudes in the basics, but nothing beyond that.) |
Fighter | 18 | 18 | 12 | Attack[4], Defense[4] | A fighter is one who is proficient with the combative arts, and balanced between attack and defense. |
Swordsman | 17 | 19 | 12 | Attack[2], Defense[2], Sword[2], Shield[2] | A swordsman is a fighter who has specialized in the use of sword and shield. |
Berserker | 20 | 16 | 12 | Attack[6], Barehand[2] | A berserker is a fighter who goes all out in his attacks, shunning even the use of weapons in his attack. |
Mage | 10 | 18 | 20 | Mana[4], Casting[4] | A mage is one who is proficient in the mystical arts, and balanced between the pursuit of power and knowledge. (Not much for combat, using the magic arts instead.) |
Wizard | 10 | 18 | 20 | Mana[2], Casting[6] | A wizard is a mage who has specialized in knowing as broad a base in the mystical arts as possible. (May not have as much mana as others, but will have just the right spell for any occasion. Not much for combat, using the magic arts instead.) |
Mystic | 10 | 18 | 20 | Mana[6], Casting[2] | A mystic is a mage who has specialized in powers within, even at the expense of a broad base. (Normally specializes in only a few spells, and relies heavily on them. Not much for combat, using the magic arts instead.) |
Storyteller | 16 | 18 | 14 | Attack[1], Defense[2], Missile[1], Persuasion, Haggling | A storyteller is one who wanders about the lands, with a natural rapport with his audience. (Charming, and can use that charm in a variety of situations. Can also defend himself if needed.) |
Rogue | 16 | 18 | 14 | Attack[2], Traps, Awareness, Locks | A rogue is one who has mastered some of the more deceptive arts. (Not afraid of a little combat, if she gets caught.) |
Cythera's images, audio, and text are owned by Ambrosia Software Inc.